Gear Scaling

Zombie Strike: Gear scaling page, most gear scales to level!

What is gear scaling?
Gear scaling is a fairly old concept dating back to the 60s when radios had them turny things, (volume) it would scale the audios sound (HZ) based on a percentage on a 0-100 scale. However a concept like this is fairly limited as it scales based on whatever drink person (how they set it up) and not the max speaker potential, thus plugins still exist to this day to up the percentage to risky number:

Gear scaling in Zombie Strike:
MODERN: View on GitHub:

The gear in Zombie Strike is scaled on a linear format until LV. 70+ where the scaling stops on a logarithmic scale. (Final level and campaign: 118-124)

LEGACY "XP-STYLE" METHOD: View on GitHub:

Every item would scale by 1.15x each level and exp would scale by 1.2x each level (causing a major balancing issue) known as "a drink person's too many zeros effect" As you can tell, this would either make the final maps too easy or too tricky (lol)

Other scaling methods:
Equipment (arena stuff) scales with the players LinearThanLogarithmic level where as pets just hit for a percentage of the mobs health, equipment is different in boss strikes btw.

Trivia
- Some perks scaled incorrectly with bosses/boss strikes (during testing) leaving them instantly dead or not dying at all.

- Stated by the developer, the numbers of the (arena stuff) equipment still remain wrong (thus arena equipment doesn't deal much damage)